VOLUME 4, ISSUE 1 (AUGUST 2020)

Articles

Impossible Autotelicity: The Political Negativity of Play

by J. A. Keever

A critique of the play studies canon that asserts that autotelicity is an ideological construct which allows play to signify without being caught up in the structures of power that are inherent to signification. This is an argument against play’s positivity.

Play While Paused: Time and Space in Videogame Pause Menus

by M. D. Schmalzer

To play videogames is to use menus. This essay explores how both the act of pausing and navigating pause menus offer perceptions of temporality and space that situate videogame play as not simply explorations of game spaces; they also reveal the computational modes.

“Together They Are Twofold”: Player-Avatar Relationship Beyond the Fourth Wall

by A. Waskiewicz

The paper examines different approaches to fourth wall breaking, which often is used as an umbrella term for vast range of experimental devices. Secondly, the article distinguishes between fiction-aware characters and two types of actual fourth wall breaking.

Of Actors and Non-Player Characters: How Immersive Theatre Performances Decontextualize Game Mechanics

by I. B. Faith

Few things are dreaded in live performance so much as audience participation. So why is immersive theatre so popular? In borrowing from video games, immersive theatre companies decontextualize game mechanics from the media- and genre-specific conversations that give them meaning.

Reviews

Book Review: Handmade Pixels: Independent Video Games and the Quest for Authenticity

by E. Reed

How can we look at videogames art historically? Juul’s Handmade Pixels makes a welcome shift to a more historical perspective, with an additional focus on the aesthetic qualities of games. Juul clearly defines the scope of his historical focus, but ends up reinforcing Game Studies’ focus on a narrow area of independent games production.

High Performance Theory: A Review of Darshana Jayemanne’s Performativity in Art, Literature and Videogames

by R. Gallagher

As at home with baroque painting, postmodern fiction and linguistic philosophy as it is speedruns and save scumming, Performativity in Art, Literature and Videogames develops a nuanced, robust and rewarding framework for analyzing ‘ludic acts’.

The Journal of Games Criticism is a non-profit, peer-reviewed game studies journal that strives to connect the conversations between traditional academics and popular game critics. The journal strives to be a producer of feed-forward approaches to video games criticism with a focus on influencing gamer culture, the design and writing of video games, and the social understanding video games and video game criticism.

ISSN: 2374-202X

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