VOLUME 3, ISSUE 2 (NOVEMBER, 2016)

Articles

Swipe Left to Detain: A Procedural Comparison between Tinder and Papers, Please

by I. K. Derk

This article compares the similar rhetorics of Papers, Please and Tinder. The article finds mechanical similarities and explores how games and game-like applications change and alter our perspectives on human relationships.

Turning Pixels into People: Procedural Embodiedness and the Aesthetics of Third-Person Character Corporeality

by S. L. Anderson

This article approaches video games through the lens of corporeality, or bodies. It examines the digital aesthetics of video game character bodies in action-adventure games in order to discover those design elements that make digital bodies feel embodied.

Review

Taking Play Seriously, but not too Seriously: A Review of Ian Bogost’s How to Talk about Videogames

by J. S. Euteneuer

Ian Bogost tackles a wide breadth of subjects in How to Talk About Videogames with the goal of moving games into serious discourses while never alienating and negating the multifarious experiences only games can offer.

The Journal of Games Criticism is a non-profit, peer-reviewed game studies journal that strives to connect the conversations between traditional academics and popular game critics. The journal strives to be a producer of feed-forward approaches to video games criticism with a focus on influencing gamer culture, the design and writing of video games, and the social understanding video games and video game criticism.

ISSN: 2374-202X

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