VOLUME 2, ISSUE 2 (AUGUST 2015)

ARTICLE

Read Dead Masculinity: Constructing a Conceptual Framework for Analyzing the Narrative and Message Found in Video Games

by B. J. Triana

This article examines the process by which players may take away persuasive messages found in narrative video games. The article uses Rockstar’s Red Dead Redemption as a case study to examine how the internalization of a game’s message can be theoretically explained.

REVIEW

Understanding Games and the Industry that Produces Them: A Review of the Edited Volume The Video Game Industry

by C. J. Young

The Video Game Industry, edited by Peter Zackariasson and Timothy L. Wilson, provides a predominantly technological and economic perspective on the history of the video game industry in North America and Europe.

The Journal of Games Criticism is a non-profit, peer-reviewed game studies journal that strives to connect the conversations between traditional academics and popular game critics. The journal strives to be a producer of feed-forward approaches to video games criticism with a focus on influencing gamer culture, the design and writing of video games, and the social understanding video games and video game criticism.

ISSN: 2374-202X

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